Project acronym 3D Reloaded
Project 3D Reloaded: Novel Algorithms for 3D Shape Inference and Analysis
Researcher (PI) Daniel Cremers
Host Institution (HI) TECHNISCHE UNIVERSITAET MUENCHEN
Country Germany
Call Details Consolidator Grant (CoG), PE6, ERC-2014-CoG
Summary Despite their amazing success, we believe that computer vision algorithms have only scratched the surface of what can be done in terms of modeling and understanding our world from images. We believe that novel image analysis techniques will be a major enabler and driving force behind next-generation technologies, enhancing everyday life and opening up radically new possibilities. And we believe that the key to achieving this is to develop algorithms for reconstructing and analyzing the 3D structure of our world.
In this project, we will focus on three lines of research:
A) We will develop algorithms for 3D reconstruction from standard color cameras and from RGB-D cameras. In particular, we will promote real-time-capable direct and dense methods. In contrast to the classical two-stage approach of sparse feature-point based motion estimation and subsequent dense reconstruction, these methods optimally exploit all color information to jointly estimate dense geometry and camera motion.
B) We will develop algorithms for 3D shape analysis, including rigid and non-rigid matching, decomposition and interpretation of 3D shapes. We will focus on algorithms which are optimal or near-optimal. One of the major computational challenges lies in generalizing existing 2D shape analysis techniques to shapes in 3D and 4D (temporal evolutions of 3D shape).
C) We will develop shape priors for 3D reconstruction. These can be learned from sample shapes or acquired during the reconstruction process. For example, when reconstructing a larger office algorithms may exploit the geometric self-similarity of the scene, storing a model of a chair and its multiple instances only once rather than multiple times.
Advancing the state of the art in geometric reconstruction and geometric analysis will have a profound impact well beyond computer vision. We strongly believe that we have the necessary competence to pursue this project. Preliminary results have been well received by the community.
Summary
Despite their amazing success, we believe that computer vision algorithms have only scratched the surface of what can be done in terms of modeling and understanding our world from images. We believe that novel image analysis techniques will be a major enabler and driving force behind next-generation technologies, enhancing everyday life and opening up radically new possibilities. And we believe that the key to achieving this is to develop algorithms for reconstructing and analyzing the 3D structure of our world.
In this project, we will focus on three lines of research:
A) We will develop algorithms for 3D reconstruction from standard color cameras and from RGB-D cameras. In particular, we will promote real-time-capable direct and dense methods. In contrast to the classical two-stage approach of sparse feature-point based motion estimation and subsequent dense reconstruction, these methods optimally exploit all color information to jointly estimate dense geometry and camera motion.
B) We will develop algorithms for 3D shape analysis, including rigid and non-rigid matching, decomposition and interpretation of 3D shapes. We will focus on algorithms which are optimal or near-optimal. One of the major computational challenges lies in generalizing existing 2D shape analysis techniques to shapes in 3D and 4D (temporal evolutions of 3D shape).
C) We will develop shape priors for 3D reconstruction. These can be learned from sample shapes or acquired during the reconstruction process. For example, when reconstructing a larger office algorithms may exploit the geometric self-similarity of the scene, storing a model of a chair and its multiple instances only once rather than multiple times.
Advancing the state of the art in geometric reconstruction and geometric analysis will have a profound impact well beyond computer vision. We strongly believe that we have the necessary competence to pursue this project. Preliminary results have been well received by the community.
Max ERC Funding
2 000 000 €
Duration
Start date: 2015-09-01, End date: 2020-08-31
Project acronym 3DPBio
Project Computational Models of Motion for Fabrication-aware Design of Bioinspired Systems
Researcher (PI) Stelian Coros
Host Institution (HI) EIDGENOESSISCHE TECHNISCHE HOCHSCHULE ZUERICH
Country Switzerland
Call Details Consolidator Grant (CoG), PE6, ERC-2019-COG
Summary "Bridging the fields of Computer Animation and Computational Fabrication, this proposal will establish the foundations for algorithmic design of physical structures that can generate lifelike movements. Driven by embedded actuators, these types of structures will enable an abundance of possibilities for a wide array of real-world technologies: animatronic characters whose organic motions will enhance their ability to awe, entertain and educate; soft robotic creatures that are both skilled and safe to be around; patient-specific prosthetics and wearable devices that match the soft touch of the human body, etc. Recent advances in additive manufacturing (AM) technologies are particularly exciting in this context, as they allow us to create designs of unparalleled geometric complexity using a constantly expanding range of materials. And if past developments are an indication, within the next decade we will be able to fabricate physical structures that approach, at least at the macro scale, the functional sophistication of their biological counterparts. However, while this unprecedented capability enables fascinating opportunities, it also leads to an explosion in the dimensionality of the space that must be explored during the design process. As AM technologies keep evolving, the gap between ""what we can produce"" and ""what we can design"" is therefore rapidly growing.
To effectively leverage the extraordinary design possibilities enabled by AM, 3DPBio will develop the computational and mathematical foundations required to study a fundamental scientific question: how are physical deformations, mechanical movements and overall functional capabilities governed by geometric shape features, material compositions and the design of compliant actuation systems? By enabling computers to reason about this question, our work will establish new ways to algorithmically create digital designs that can be turned into mechanical lifeforms at the push of a button."
Summary
"Bridging the fields of Computer Animation and Computational Fabrication, this proposal will establish the foundations for algorithmic design of physical structures that can generate lifelike movements. Driven by embedded actuators, these types of structures will enable an abundance of possibilities for a wide array of real-world technologies: animatronic characters whose organic motions will enhance their ability to awe, entertain and educate; soft robotic creatures that are both skilled and safe to be around; patient-specific prosthetics and wearable devices that match the soft touch of the human body, etc. Recent advances in additive manufacturing (AM) technologies are particularly exciting in this context, as they allow us to create designs of unparalleled geometric complexity using a constantly expanding range of materials. And if past developments are an indication, within the next decade we will be able to fabricate physical structures that approach, at least at the macro scale, the functional sophistication of their biological counterparts. However, while this unprecedented capability enables fascinating opportunities, it also leads to an explosion in the dimensionality of the space that must be explored during the design process. As AM technologies keep evolving, the gap between ""what we can produce"" and ""what we can design"" is therefore rapidly growing.
To effectively leverage the extraordinary design possibilities enabled by AM, 3DPBio will develop the computational and mathematical foundations required to study a fundamental scientific question: how are physical deformations, mechanical movements and overall functional capabilities governed by geometric shape features, material compositions and the design of compliant actuation systems? By enabling computers to reason about this question, our work will establish new ways to algorithmically create digital designs that can be turned into mechanical lifeforms at the push of a button."
Max ERC Funding
2 000 000 €
Duration
Start date: 2020-02-01, End date: 2025-01-31
Project acronym 4DRepLy
Project Closing the 4D Real World Reconstruction Loop
Researcher (PI) Christian THEOBALT
Host Institution (HI) MAX-PLANCK-GESELLSCHAFT ZUR FORDERUNG DER WISSENSCHAFTEN EV
Country Germany
Call Details Consolidator Grant (CoG), PE6, ERC-2017-COG
Summary 4D reconstruction, the camera-based dense dynamic scene reconstruction, is a grand challenge in computer graphics and computer vision. Despite great progress, 4D capturing the complex, diverse real world outside a studio is still far from feasible. 4DRepLy builds a new generation of high-fidelity 4D reconstruction (4DRecon) methods. They will be the first to efficiently capture all types of deformable objects (humans and other types) in crowded real world scenes with a single color or depth camera. They capture space-time coherent deforming geometry, motion, high-frequency reflectance and illumination at unprecedented detail, and will be the first to handle difficult occlusions, topology changes and large groups of interacting objects. They automatically adapt to new scene types, yet deliver models with meaningful, interpretable parameters. This requires far reaching contributions: First, we develop groundbreaking new plasticity-enhanced model-based 4D reconstruction methods that automatically adapt to new scenes. Second, we develop radically new machine learning-based dense 4D reconstruction methods. Third, these model- and learning-based methods are combined in two revolutionary new classes of 4DRecon methods: 1) advanced fusion-based methods and 2) methods with deep architectural integration. Both, 1) and 2), are automatically designed in the 4D Real World Reconstruction Loop, a revolutionary new design paradigm in which 4DRecon methods refine and adapt themselves while continuously processing unlabeled real world input. This overcomes the previously unbreakable scalability barrier to real world scene diversity, complexity and generality. This paradigm shift opens up a new research direction in graphics and vision and has far reaching relevance across many scientific fields. It enables new applications of profound social pervasion and significant economic impact, e.g., for visual media and virtual/augmented reality, and for future autonomous and robotic systems.
Summary
4D reconstruction, the camera-based dense dynamic scene reconstruction, is a grand challenge in computer graphics and computer vision. Despite great progress, 4D capturing the complex, diverse real world outside a studio is still far from feasible. 4DRepLy builds a new generation of high-fidelity 4D reconstruction (4DRecon) methods. They will be the first to efficiently capture all types of deformable objects (humans and other types) in crowded real world scenes with a single color or depth camera. They capture space-time coherent deforming geometry, motion, high-frequency reflectance and illumination at unprecedented detail, and will be the first to handle difficult occlusions, topology changes and large groups of interacting objects. They automatically adapt to new scene types, yet deliver models with meaningful, interpretable parameters. This requires far reaching contributions: First, we develop groundbreaking new plasticity-enhanced model-based 4D reconstruction methods that automatically adapt to new scenes. Second, we develop radically new machine learning-based dense 4D reconstruction methods. Third, these model- and learning-based methods are combined in two revolutionary new classes of 4DRecon methods: 1) advanced fusion-based methods and 2) methods with deep architectural integration. Both, 1) and 2), are automatically designed in the 4D Real World Reconstruction Loop, a revolutionary new design paradigm in which 4DRecon methods refine and adapt themselves while continuously processing unlabeled real world input. This overcomes the previously unbreakable scalability barrier to real world scene diversity, complexity and generality. This paradigm shift opens up a new research direction in graphics and vision and has far reaching relevance across many scientific fields. It enables new applications of profound social pervasion and significant economic impact, e.g., for visual media and virtual/augmented reality, and for future autonomous and robotic systems.
Max ERC Funding
1 977 000 €
Duration
Start date: 2018-09-01, End date: 2023-08-31
Project acronym Active-DNA
Project Computationally Active DNA Nanostructures
Researcher (PI) Damien WOODS
Host Institution (HI) NATIONAL UNIVERSITY OF IRELAND MAYNOOTH
Country Ireland
Call Details Consolidator Grant (CoG), PE6, ERC-2017-COG
Summary During the 20th century computer technology evolved from bulky, slow, special purpose mechanical engines to the now ubiquitous silicon chips and software that are one of the pinnacles of human ingenuity. The goal of the field of molecular programming is to take the next leap and build a new generation of matter-based computers using DNA, RNA and proteins. This will be accomplished by computer scientists, physicists and chemists designing molecules to execute ``wet'' nanoscale programs in test tubes. The workflow includes proposing theoretical models, mathematically proving their computational properties, physical modelling and implementation in the wet-lab.
The past decade has seen remarkable progress at building static 2D and 3D DNA nanostructures. However, unlike biological macromolecules and complexes that are built via specified self-assembly pathways, that execute robotic-like movements, and that undergo evolution, the activity of human-engineered nanostructures is severely limited. We will need sophisticated algorithmic ideas to build structures that rival active living systems. Active-DNA, aims to address this challenge by achieving a number of objectives on computation, DNA-based self-assembly and molecular robotics. Active-DNA research work will range from defining models and proving theorems that characterise the computational and expressive capabilities of such active programmable materials to experimental work implementing active DNA nanostructures in the wet-lab.
Summary
During the 20th century computer technology evolved from bulky, slow, special purpose mechanical engines to the now ubiquitous silicon chips and software that are one of the pinnacles of human ingenuity. The goal of the field of molecular programming is to take the next leap and build a new generation of matter-based computers using DNA, RNA and proteins. This will be accomplished by computer scientists, physicists and chemists designing molecules to execute ``wet'' nanoscale programs in test tubes. The workflow includes proposing theoretical models, mathematically proving their computational properties, physical modelling and implementation in the wet-lab.
The past decade has seen remarkable progress at building static 2D and 3D DNA nanostructures. However, unlike biological macromolecules and complexes that are built via specified self-assembly pathways, that execute robotic-like movements, and that undergo evolution, the activity of human-engineered nanostructures is severely limited. We will need sophisticated algorithmic ideas to build structures that rival active living systems. Active-DNA, aims to address this challenge by achieving a number of objectives on computation, DNA-based self-assembly and molecular robotics. Active-DNA research work will range from defining models and proving theorems that characterise the computational and expressive capabilities of such active programmable materials to experimental work implementing active DNA nanostructures in the wet-lab.
Max ERC Funding
2 349 603 €
Duration
Start date: 2018-11-01, End date: 2023-10-31
Project acronym ACUITY
Project Algorithms for coping with uncertainty and intractability
Researcher (PI) Nikhil Bansal
Host Institution (HI) TECHNISCHE UNIVERSITEIT EINDHOVEN
Country Netherlands
Call Details Consolidator Grant (CoG), PE6, ERC-2013-CoG
Summary The two biggest challenges in solving practical optimization problems are computational intractability, and the presence
of uncertainty: most problems are either NP-hard, or have incomplete input data which
makes an exact computation impossible.
Recently, there has been a huge progress in our understanding of intractability, based on spectacular algorithmic and lower bound techniques. For several problems, especially those with only local constraints, we can design optimum
approximation algorithms that are provably the best possible.
However, typical optimization problems usually involve complex global constraints and are much less understood. The situation is even worse for coping with uncertainty. Most of the algorithms are based on ad-hoc techniques and there is no deeper understanding of what makes various problems easy or hard.
This proposal describes several new directions, together with concrete intermediate goals, that will break important new ground in the theory of approximation and online algorithms. The particular directions we consider are (i) extend the primal dual method to systematically design online algorithms, (ii) build a structural theory of online problems based on work functions, (iii) develop new tools to use the power of strong convex relaxations and (iv) design new algorithmic approaches based on non-constructive proof techniques.
The proposed research is at the
cutting edge of algorithm design, and builds upon the recent success of the PI in resolving several longstanding questions in these areas. Any progress is likely to be a significant contribution to theoretical
computer science and combinatorial optimization.
Summary
The two biggest challenges in solving practical optimization problems are computational intractability, and the presence
of uncertainty: most problems are either NP-hard, or have incomplete input data which
makes an exact computation impossible.
Recently, there has been a huge progress in our understanding of intractability, based on spectacular algorithmic and lower bound techniques. For several problems, especially those with only local constraints, we can design optimum
approximation algorithms that are provably the best possible.
However, typical optimization problems usually involve complex global constraints and are much less understood. The situation is even worse for coping with uncertainty. Most of the algorithms are based on ad-hoc techniques and there is no deeper understanding of what makes various problems easy or hard.
This proposal describes several new directions, together with concrete intermediate goals, that will break important new ground in the theory of approximation and online algorithms. The particular directions we consider are (i) extend the primal dual method to systematically design online algorithms, (ii) build a structural theory of online problems based on work functions, (iii) develop new tools to use the power of strong convex relaxations and (iv) design new algorithmic approaches based on non-constructive proof techniques.
The proposed research is at the
cutting edge of algorithm design, and builds upon the recent success of the PI in resolving several longstanding questions in these areas. Any progress is likely to be a significant contribution to theoretical
computer science and combinatorial optimization.
Max ERC Funding
1 519 285 €
Duration
Start date: 2014-05-01, End date: 2019-04-30
Project acronym AdjustNet
Project Self-Adjusting Networks
Researcher (PI) Stefan SCHMID
Host Institution (HI) UNIVERSITAT WIEN
Country Austria
Call Details Consolidator Grant (CoG), PE6, ERC-2019-COG
Summary Communication networks have become a critical infrastructure of our digital society. However, with the explosive growth of data-centric applications and the resulting increasing workloads headed for the world’s datacenter networks, today’s static and demand-oblivious network architectures are reaching their capacity limits.
The AdjustNet project proposes a radically different perspective, envisioning demand-aware networks which can dynamically adapt their topology to the workload they currently serve. Such self-adjusting networks hence allow to exploit structure in the demand, and thereby reach higher levels of efficiency and performance. The vision of AdjustNet is timely and enabled by recent innovations in optical technologies which allow to flexibly reconfigure the physical network topology.
The goal of AdjustNet is to lay the theoretical foundations for self-adjusting networks. We will identify metrics that serve as yardstick of what can and cannot be achieved in a self-adjusting network for a given demand, devise algorithms for online adaption, and validate our framework through case studies. Our novel methodology is motivated by an intriguing connection of self-adjusting networks to known datastructures and to information theory.
AdjustNet comes with significant challenges since, similar to self-driving cars, self-adjusting networks require human network operators to give away control, and since more autonomous network operations may lead to instabilities. AdjustNet will overcome these risks and achieve its objectives by pursuing a rigorous approach, devising a theoretical well-founded framework for self-adjusting networks which come with provable guarantees and incorporate self–protection mechanisms.
The PI is well-equipped for this project and recently obtained first promising results. As the community is currently re-architecting communication networks, there is a unique opportunity to bridge the gap between theory and practice, and have impact.
Summary
Communication networks have become a critical infrastructure of our digital society. However, with the explosive growth of data-centric applications and the resulting increasing workloads headed for the world’s datacenter networks, today’s static and demand-oblivious network architectures are reaching their capacity limits.
The AdjustNet project proposes a radically different perspective, envisioning demand-aware networks which can dynamically adapt their topology to the workload they currently serve. Such self-adjusting networks hence allow to exploit structure in the demand, and thereby reach higher levels of efficiency and performance. The vision of AdjustNet is timely and enabled by recent innovations in optical technologies which allow to flexibly reconfigure the physical network topology.
The goal of AdjustNet is to lay the theoretical foundations for self-adjusting networks. We will identify metrics that serve as yardstick of what can and cannot be achieved in a self-adjusting network for a given demand, devise algorithms for online adaption, and validate our framework through case studies. Our novel methodology is motivated by an intriguing connection of self-adjusting networks to known datastructures and to information theory.
AdjustNet comes with significant challenges since, similar to self-driving cars, self-adjusting networks require human network operators to give away control, and since more autonomous network operations may lead to instabilities. AdjustNet will overcome these risks and achieve its objectives by pursuing a rigorous approach, devising a theoretical well-founded framework for self-adjusting networks which come with provable guarantees and incorporate self–protection mechanisms.
The PI is well-equipped for this project and recently obtained first promising results. As the community is currently re-architecting communication networks, there is a unique opportunity to bridge the gap between theory and practice, and have impact.
Max ERC Funding
1 670 823 €
Duration
Start date: 2020-03-01, End date: 2025-02-28
Project acronym AI4REASON
Project Artificial Intelligence for Large-Scale Computer-Assisted Reasoning
Researcher (PI) Josef Urban
Host Institution (HI) CESKE VYSOKE UCENI TECHNICKE V PRAZE
Country Czechia
Call Details Consolidator Grant (CoG), PE6, ERC-2014-CoG
Summary The goal of the AI4REASON project is a breakthrough in what is considered a very hard problem in AI and automation of reasoning, namely the problem of automatically proving theorems in large and complex theories. Such complex formal theories arise in projects aimed at verification of today's advanced mathematics such as the Formal Proof of the Kepler Conjecture (Flyspeck), verification of software and hardware designs such as the seL4 operating system kernel, and verification of other advanced systems and technologies on which today's information society critically depends.
It seems extremely complex and unlikely to design an explicitly programmed solution to the problem. However, we have recently demonstrated that the performance of existing approaches can be multiplied by data-driven AI methods that learn reasoning guidance from large proof corpora. The breakthrough will be achieved by developing such novel AI methods. First, we will devise suitable Automated Reasoning and Machine Learning methods that learn reasoning knowledge and steer the reasoning processes at various levels of granularity. Second, we will combine them into autonomous self-improving AI systems that interleave deduction and learning in positive feedback loops. Third, we will develop approaches that aggregate reasoning knowledge across many formal, semi-formal and informal corpora and deploy the methods as strong automation services for the formal proof community.
The expected outcome is our ability to prove automatically at least 50% more theorems in high-assurance projects such as Flyspeck and seL4, bringing a major breakthrough in formal reasoning and verification. As an AI effort, the project offers a unique path to large-scale semantic AI. The formal corpora concentrate centuries of deep human thinking in a computer-understandable form on which deductive and inductive AI can be combined and co-evolved, providing new insights into how humans do mathematics and science.
Summary
The goal of the AI4REASON project is a breakthrough in what is considered a very hard problem in AI and automation of reasoning, namely the problem of automatically proving theorems in large and complex theories. Such complex formal theories arise in projects aimed at verification of today's advanced mathematics such as the Formal Proof of the Kepler Conjecture (Flyspeck), verification of software and hardware designs such as the seL4 operating system kernel, and verification of other advanced systems and technologies on which today's information society critically depends.
It seems extremely complex and unlikely to design an explicitly programmed solution to the problem. However, we have recently demonstrated that the performance of existing approaches can be multiplied by data-driven AI methods that learn reasoning guidance from large proof corpora. The breakthrough will be achieved by developing such novel AI methods. First, we will devise suitable Automated Reasoning and Machine Learning methods that learn reasoning knowledge and steer the reasoning processes at various levels of granularity. Second, we will combine them into autonomous self-improving AI systems that interleave deduction and learning in positive feedback loops. Third, we will develop approaches that aggregate reasoning knowledge across many formal, semi-formal and informal corpora and deploy the methods as strong automation services for the formal proof community.
The expected outcome is our ability to prove automatically at least 50% more theorems in high-assurance projects such as Flyspeck and seL4, bringing a major breakthrough in formal reasoning and verification. As an AI effort, the project offers a unique path to large-scale semantic AI. The formal corpora concentrate centuries of deep human thinking in a computer-understandable form on which deductive and inductive AI can be combined and co-evolved, providing new insights into how humans do mathematics and science.
Max ERC Funding
1 499 500 €
Duration
Start date: 2015-09-01, End date: 2020-10-31
Project acronym ALUNIF
Project Algorithms and Lower Bounds: A Unified Approach
Researcher (PI) Rahul Santhanam
Host Institution (HI) THE CHANCELLOR, MASTERS AND SCHOLARS OF THE UNIVERSITY OF OXFORD
Country United Kingdom
Call Details Consolidator Grant (CoG), PE6, ERC-2013-CoG
Summary One of the fundamental goals of theoretical computer science is to
understand the possibilities and limits of efficient computation. This
quest has two dimensions. The
theory of algorithms focuses on finding efficient solutions to
problems, while computational complexity theory aims to understand when
and why problems are hard to solve. These two areas have different
philosophies and use different sets of techniques. However, in recent
years there have been indications of deep and mysterious connections
between them.
In this project, we propose to explore and develop the connections between
algorithmic analysis and complexity lower bounds in a systematic way.
On the one hand, we plan to use complexity lower bound techniques as inspiration
to design new and improved algorithms for Satisfiability and other
NP-complete problems, as well as to analyze existing algorithms better.
On the other hand, we plan to strengthen implications yielding circuit
lower bounds from non-trivial algorithms for Satisfiability, and to derive
new circuit lower bounds using these stronger implications.
This project has potential for massive impact in both the areas of algorithms
and computational complexity. Improved algorithms for Satisfiability could lead
to improved SAT solvers, and the new analytical tools would lead to a better
understanding of existing heuristics. Complexity lower bound questions are
fundamental
but notoriously difficult, and new lower bounds would open the way to
unconditionally secure cryptographic protocols and derandomization of
probabilistic algorithms. More broadly, this project aims to initiate greater
dialogue between the two areas, with an exchange of ideas and techniques
which leads to accelerated progress in both, as well as a deeper understanding
of the nature of efficient computation.
Summary
One of the fundamental goals of theoretical computer science is to
understand the possibilities and limits of efficient computation. This
quest has two dimensions. The
theory of algorithms focuses on finding efficient solutions to
problems, while computational complexity theory aims to understand when
and why problems are hard to solve. These two areas have different
philosophies and use different sets of techniques. However, in recent
years there have been indications of deep and mysterious connections
between them.
In this project, we propose to explore and develop the connections between
algorithmic analysis and complexity lower bounds in a systematic way.
On the one hand, we plan to use complexity lower bound techniques as inspiration
to design new and improved algorithms for Satisfiability and other
NP-complete problems, as well as to analyze existing algorithms better.
On the other hand, we plan to strengthen implications yielding circuit
lower bounds from non-trivial algorithms for Satisfiability, and to derive
new circuit lower bounds using these stronger implications.
This project has potential for massive impact in both the areas of algorithms
and computational complexity. Improved algorithms for Satisfiability could lead
to improved SAT solvers, and the new analytical tools would lead to a better
understanding of existing heuristics. Complexity lower bound questions are
fundamental
but notoriously difficult, and new lower bounds would open the way to
unconditionally secure cryptographic protocols and derandomization of
probabilistic algorithms. More broadly, this project aims to initiate greater
dialogue between the two areas, with an exchange of ideas and techniques
which leads to accelerated progress in both, as well as a deeper understanding
of the nature of efficient computation.
Max ERC Funding
1 274 496 €
Duration
Start date: 2014-03-01, End date: 2019-02-28
Project acronym AMPLIFY
Project Amplifying Human Perception Through Interactive Digital Technologies
Researcher (PI) Albrecht Schmidt
Host Institution (HI) LUDWIG-MAXIMILIANS-UNIVERSITAET MUENCHEN
Country Germany
Call Details Consolidator Grant (CoG), PE6, ERC-2015-CoG
Summary Current technical sensor systems offer capabilities that are superior to human perception. Cameras can capture a spectrum that is wider than visible light, high-speed cameras can show movements that are invisible to the human eye, and directional microphones can pick up sounds at long distances. The vision of this project is to lay a foundation for the creation of digital technologies that provide novel sensory experiences and new perceptual capabilities for humans that are natural and intuitive to use. In a first step, the project will assess the feasibility of creating artificial human senses that provide new perceptual channels to the human mind, without increasing the experienced cognitive load. A particular focus is on creating intuitive and natural control mechanisms for amplified senses using eye gaze, muscle activity, and brain signals. Through the creation of a prototype that provides mildly unpleasant stimulations in response to perceived information, the feasibility of implementing an artificial reflex will be experimentally explored. The project will quantify the effectiveness of new senses and artificial perceptual aids compared to the baseline of unaugmented perception. The overall objective is to systematically research, explore, and model new means for increasing the human intake of information in order to lay the foundation for new and improved human senses enabled through digital technologies and to enable artificial reflexes. The ground-breaking contributions of this project are (1) to demonstrate the feasibility of reliably implementing amplified senses and new perceptual capabilities, (2) to prove the possibility of creating an artificial reflex, (3) to provide an example implementation of amplified cognition that is empirically validated, and (4) to develop models, concepts, components, and platforms that will enable and ease the creation of interactive systems that measurably increase human perceptual capabilities.
Summary
Current technical sensor systems offer capabilities that are superior to human perception. Cameras can capture a spectrum that is wider than visible light, high-speed cameras can show movements that are invisible to the human eye, and directional microphones can pick up sounds at long distances. The vision of this project is to lay a foundation for the creation of digital technologies that provide novel sensory experiences and new perceptual capabilities for humans that are natural and intuitive to use. In a first step, the project will assess the feasibility of creating artificial human senses that provide new perceptual channels to the human mind, without increasing the experienced cognitive load. A particular focus is on creating intuitive and natural control mechanisms for amplified senses using eye gaze, muscle activity, and brain signals. Through the creation of a prototype that provides mildly unpleasant stimulations in response to perceived information, the feasibility of implementing an artificial reflex will be experimentally explored. The project will quantify the effectiveness of new senses and artificial perceptual aids compared to the baseline of unaugmented perception. The overall objective is to systematically research, explore, and model new means for increasing the human intake of information in order to lay the foundation for new and improved human senses enabled through digital technologies and to enable artificial reflexes. The ground-breaking contributions of this project are (1) to demonstrate the feasibility of reliably implementing amplified senses and new perceptual capabilities, (2) to prove the possibility of creating an artificial reflex, (3) to provide an example implementation of amplified cognition that is empirically validated, and (4) to develop models, concepts, components, and platforms that will enable and ease the creation of interactive systems that measurably increase human perceptual capabilities.
Max ERC Funding
1 925 250 €
Duration
Start date: 2016-07-01, End date: 2022-09-30
Project acronym ARTIST
Project Automated Reasoning with Theories and Induction for Software Technology
Researcher (PI) Laura KOVACS
Host Institution (HI) TECHNISCHE UNIVERSITAET WIEN
Country Austria
Call Details Consolidator Grant (CoG), PE6, ERC-2020-COG
Summary The long list of software failures over the past years calls for serious concerns in our digital society, creating bad reputation and adding huge economic burden on organizations, industries and governments. Improving software reliability is no more enough, ensuring software reliability is mandatory. Our project complements other advances in the area and addresses this demand by turning first-order theorem proving into an alternative, yet powerful approach to ensuring software reliability,
Saturation-based proof search is the leading technology for automated first-order theorem proving. The high-gain/high-risk aspect of our project comes from the development and use of saturation-based theorem proving as a unifying framework to reason about software technologies. We use first-order theorem proving methods not only to prove, but also to generate software properties that imply the absence of program errors at intermediate program steps.
Generating and proving program properties call for new methods supporting reasoning with both theories and quantifiers. Our project extends saturation-based first-order theorem provers with domain-specific inference rules to keep reasoning efficient. This includes commonly used theories in software development, such as the theories of integers, arrays and inductively defined data types, and automation of induction within saturation-based theorem proving, contributing to the ultimate goal of generating and proving inductive software properties, such as invariants.
Thanks to the full automation of our project, our results can be integrated and used in other frameworks, to allow end-users and developers of software technologies to gain from theorem proving without the need of becoming experts of it.
Summary
The long list of software failures over the past years calls for serious concerns in our digital society, creating bad reputation and adding huge economic burden on organizations, industries and governments. Improving software reliability is no more enough, ensuring software reliability is mandatory. Our project complements other advances in the area and addresses this demand by turning first-order theorem proving into an alternative, yet powerful approach to ensuring software reliability,
Saturation-based proof search is the leading technology for automated first-order theorem proving. The high-gain/high-risk aspect of our project comes from the development and use of saturation-based theorem proving as a unifying framework to reason about software technologies. We use first-order theorem proving methods not only to prove, but also to generate software properties that imply the absence of program errors at intermediate program steps.
Generating and proving program properties call for new methods supporting reasoning with both theories and quantifiers. Our project extends saturation-based first-order theorem provers with domain-specific inference rules to keep reasoning efficient. This includes commonly used theories in software development, such as the theories of integers, arrays and inductively defined data types, and automation of induction within saturation-based theorem proving, contributing to the ultimate goal of generating and proving inductive software properties, such as invariants.
Thanks to the full automation of our project, our results can be integrated and used in other frameworks, to allow end-users and developers of software technologies to gain from theorem proving without the need of becoming experts of it.
Max ERC Funding
2 000 000 €
Duration
Start date: 2021-07-01, End date: 2026-06-30